direct study weekly report(Jan18-Jan24)
- set up characters with standard animation pack
- handle user inputs and parse input to control the actual movement
This week I manage to set up characters with standard animation pack which can handle keyboard events and parse it to control actual movement. First I create demo skeleton animation using unreal engine editor. As fig1, I can change speed and scale axis range. Then I link different animation sequence together by the defined transition rules.
edit skeleton animation
arrange animation sequence
add transition rules
- set up the character using Andrew’s assets